"How do you sell a premium product that doesn't exist yet? My client wanted to launch pre-orders using AR, but they were terrified of one thing: Slow websites." "I didn't just start modeling. I started with Phase Zero. We aligned on a technical roadmap to guarantee performance before a single polygon was drawn. "Phase One": Real-scale modeling in Cinema 4D. I focused on clean topology—keeping the poly-count low while maintaining those high-end smooth edges. Then, the optimization magic. I baked the details into texture maps and used Draco compression. This crushed the file size without sacrificing visual quality. We exported the GLB and tested it live. The result? A hyper-realistic glass asset that loads instantly, ready for the web. But this wasn't a one-off. I built a scalable pipeline. Now, their entire catalog follows this exact workflow: Optimized, fast, and consistent." "High-fidelity AR, optimized for sales. Let’s build your pipeline."
