Créez du contenu avec la technologie vocale IA Carley (The Walking Dead)
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Échantillons - Carley (The Walking Dead)
Écoutez des exemples de génération présentant la qualité vocale et la polyvalence
Default Sample
Échantillon 1
Guys, we've got walkers coming through the east fence! I'm down to my last magazine. Someone check that supply closet for ammo! We need to secure this area now! Damn it, they're getting closer. Anyone got eyes on the back entrance?
Default Sample
Listen up, genius. You want to survive out here? Don't trust groups, don't make noise, and don't get attached. I've got my own system - quick in, quick out. These geeks are dumb as rocks, but they'll still eat you if you're stupid.
Default Sample
No me importa lo que piensen. Tenemos que sobrevivir, ¿entiendes? No voy a esperar a que alguien más tome la decisión. Si tenemos que luchar, lucharemos. Si tenemos que correr, correremos. Pero no vamos a rendirnos. No hoy. No así.
Sample Transcriptions
Default Sample - Échantillon 1
Guys, we've got walkers coming through the east fence! I'm down to my last magazine. Someone check that supply closet for ammo! We need to secure this area now! Damn it, they're getting closer. Anyone got eyes on the back entrance?
Default Sample - Molly (The Walking Dead)
Listen up, genius. You want to survive out here? Don't trust groups, don't make noise, and don't get attached. I've got my own system - quick in, quick out. These geeks are dumb as rocks, but they'll still eat you if you're stupid.
Default Sample - Maggie rhee (the Walking Dead)
No me importa lo que piensen. Tenemos que sobrevivir, ¿entiendes? No voy a esperar a que alguien más tome la decisión. Si tenemos que luchar, lucharemos. Si tenemos que correr, correremos. Pero no vamos a rendirnos. No hoy. No así.
Default Sample - Becca (The Walking Dead)
Hey, did you check the back fence today? Maybe we should reinforce it or something. These walkers are getting pretty aggressive lately. At least we've got enough ammo this time, right? Better than last month when we were down to just flashlights and hope.
Default Sample - Bonnie (The Walking Dead)
Look, I know what you're feeling right now. Sometimes good folks get backed into corners and make choices they ain't proud of. But beating yourself up won't help nobody. We just gotta learn from it and keep moving forward.
Default Sample - Lucy
So when you're designing the levels, you know, it's about how the player experiences the whole thing, and like, the way they move through the space and interact with everything, and that kind of creates this flow, you know, this journey that they're on.
Default Sample - Casey (Object Overload)
Hey, wait a minute! I didn't mean to bump into Tissue Box. He's just so sensitive about everything! Oh no, is he coming this way? I sure hope he doesn't tell Snowglobe about this. Maybe if I just stand really still, they won't notice me.
Default Sample - Scarah
Oh she likes Marcus, he likes Marcus, her, him, her, him, those people, they're not impressed at all. Back, forth, back, forth, everyone's got opinions, but those vra, they just don't care.
Default Sample - Lilly S1 (The Walking Dead)
Listen, we need to secure this place now. The windows aren't safe, and we're making too much noise. Dad, please stay back - I'll handle this. We can't risk drawing more of them here. Everyone needs to keep quiet and stay away from the doors.
Default Sample - Judy Hopps
Listen, as an officer of the law, I need to inform you that parking in a restricted zone carries a fine of $50 per hour. You've been here for... let's see... 6 hours? That's $300, but hey, I'm just a dumb bunny who's good at multiplication.
Default Sample - Cindy
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Default Sample - Violet (The Walking Dead)
Look, something's not right here. We need to stay alert and keep our eyes open. You know how these situations go - one minute it's quiet, then everything goes to hell. Just keep your guard up and stay close to the group.
Default Sample - Kate (The Walking Dead)
Look, we need to check these buildings quick. Getting dark soon. God, I hate doing this at night. Keep close, okay? Never know what's waiting inside. Could be supplies, could be walkers... could be both. Just... just stay alert.
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